A way of building empathy for people through firsthand experience
Use this template to build empathy with users so that your proposed solutions address their wants and needs from an informed perspective.
If you can begin to understand people’s experience and motivations, you will better understand their needs. The walk-a-mile immersion exercise encourages you to immerse yourself in the world of your users — whether that means donning the equipment someone uses and performing a task, artificially altering one or more of your senses, foregoing (or perhaps experiencing) some of life’s luxuries, or even living among people of a different society.
To get the most out of the walk-a-mile immersion template, follow the steps outlined below.
The first step is to have a strong enough idea of the problem you’re trying to solve with your investigation that you can sum it up in a phrase, or 1-2 sentences. Make sure everyone on your team is aligned and has the appropriate context before you begin.
Your investigation will need to consider at least six variables to give a holistic impression of user experience and foster a better understanding of user needs:
Use this section of the template to plan for each of the above, with color-coded sticky notes.
Once you have a good sense of the variables and have thought through things like access and permissions, it’s time to begin your simulation. Use the template sections to assign a primary and secondary notetaker, record the date, time, and location, and capture all your notes and feedback from the experience.
Having run your simulation, it’s now time to collect and analyze your key takeaways from the experience. Look for things that challenged your assumptions, or themes that emerged during your experiment, and collect them into groups using color-coding and tags for sticky notes where appropriate.
To run a successful walk-a-mile immersion workshop, you should:
Walk-a-mile immersion refers to a research methodology or exercise that involves actively experiencing and empathizing with a specific perspective or point of view. The term "walk-a-mile" is derived from the saying "walk a mile in someone else's shoes," emphasizing the need to understand another person's experiences, challenges, and emotions by putting oneself in their position.
In the context of design and user research, walk-a-mile immersion encourages designers and researchers to step outside their own assumptions and immerse themselves in the user's environment. It involves observing, interacting, and gaining a deeper understanding of users' needs, behaviors, and pain points by directly experiencing what they experience. This approach helps designers develop more empathetic and human-centered solutions.
The benefits of a walk-a-mile immersion exercise are numerous and impactful. Here are some key advantages:
Enhanced empathy
By immersing oneself in the user's context, designers gain a deeper sense of empathy and understanding for the user's needs, motivations, and emotions. This empathy helps create more meaningful and user-centric designs.
Greater insights
Walk-a-mile immersion allows designers to uncover insights and details that might be missed through traditional research methods. By directly experiencing the environment and challenges faced by users, designers can discover nuanced pain points, unmet needs, and opportunities for improvement.
Improved problem-solving
Immersion exercises enable designers to identify and address design problems from the user's perspective. By stepping into their shoes, designers can better comprehend the complexities and constraints faced by users, leading to more effective problem-solving and innovative solutions.
Authentic user feedback
Through immersive experiences, designers can gather more authentic and firsthand feedback from users. This feedback is often richer and more reliable compared to traditional survey or interview-based research methods.
Breakdown of assumptions
Walk-a-mile immersion challenges designers to question their own assumptions and biases. By actively engaging with users and their environments, designers can challenge preconceived notions and gain new perspectives that inform their design decisions.
Increased collaboration
Immersive exercises can involve cross-functional teams, fostering collaboration and shared understanding. When multiple stakeholders experience the user's context together, it promotes a collective approach to problem-solving and ensures diverse perspectives are considered.
Overall, a walk-a-mile immersion exercise enables designers to create more empathetic, user-centered designs that address real user needs and deliver better user experiences.
Mural is the only platform that offers both a shared workspace and training on the LUMA System™, a practical way to collaborate that anyone can learn and apply.