A game in which people use artificial money to express trade-off decisions
Use this template to simulate the conditions that exist when people have to budget their resources to get what they want.
'Buy a Feature' is a prioritization method commonly used in design thinking and product management to determine which potential features are valued the most by stakeholders.
Because you provide people with a limited amount of currency with which to buy items, participants must pick and choose which are most important, helping you quickly prioritize your list. The resulting decisions are valuable in assessing what features or concepts should be present in the final design.
To use the buy-a-feature template, follow the steps outlined below.
Clearly outline what the central focus of your discussion will be. Make sure it can be explained in a few words or one sentence.
The next step is to add a list of new features, ideas, or solutions that pertain to the main problem, and assign them (virtual) monetary value based on how difficult they would be to accomplish.
For example, this might be a list of product features from the backlog to be prioritized for upcoming product development.
Here’s where the game begins — by giving a fixed amount of resources to the key stakeholders, you can see which product features they would prioritize given the constraints.
Additionally, you can monitor the decision-making process, asking questions about why participants make certain choices. Those answers may be just as meaningful as their purchases.
As each set of stakeholders moves through the game, write down your takeaways using sticky notes so that you can organize your feedback into groups or themes. This will help make your results more actionable.
To get the most out of your buy-a-feature template workshop, try these tips: